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Chesterfield, United Kingdom
I am a Student at chesterfield college and I am currently applying for uni for a games design course. I am currently aspiring to be a games concept artist and i will be posting all my work and development on here for others to view. I really hope you enjoy viewing my blog.

Friday 20 May 2011

Contextual Influences - Matte Painting

Metro 2033 credits

At the ending of this game they use a Matte Painting for the scenery as it made it easier to render and in a shorter amount of time this is also an easier process as its a composition built up of digital imagery and photoshop painting to blend the imagery together and make it look as part of one image. In the industry of all kinds of multi-media they use Matte Painting to speed up the production instead of making the actual set in either life or 3D software. A good example of this other than this game is in Lord of the Rings for their castles/ forts and massive Armies.

Matte Painting could be a pathway of mine in the future as it is closely linked with concept art and still in the area of choice

Tuesday 17 May 2011

Whitby

As part of my final major project I went to whitby with my fellow class mates.
My project is based on the famous book Dracula by Bram Stoker so we seen the abby which was mentioned in the book and the horbour.











Thursday 12 May 2011

Contextual Influences - Matte Painting

Matte Painting is the use of simple sketches and photoshop painting along with found imagery to generate a single composition to use as a back drop for films or games. A good example of this is from Lord of the Rings as they used a painting of an army instead of having millions of people stood there, this is as it was cheeper and quicker to make and produce as a main scene. A Matte Painter could produce a single shot in a matter of weeks where as the set would take months maybe years for build and to be produced.

Tuesday 12 April 2011

Contextual Influences - Dynasty Warriors

Dynasty Warriors has been one of my all time favorite games for many years now and they have kept my attention for a while with their old fashioned art work and consistant style in game play and characters in general. This game is set in the middle ages of china so its a hack and slash game which can be repetative but you have a varation of objectives, missions and locations.
This is a more of a modern version of the character Guan Yu.

Contextual Influences - Keith Haring

Keith Haring
As part of a project for doodling I was researching artists who worked in the style of doodling or that looked like doodles and I came across Keith Haring in which his pieces of work are good with bright bold lines and colours that looked like marker pen. Some of his work can be sexually orientated.

Contextual Influences - Concept art

Fallout 3
The concept art for Fallout 3 is really great and is also one of my favorite games. The characters and monsters that they have created show how much time and effort that has been put into creating such a successful game like this. Fallout is set in the wastelands of Washington after a nuclear bombing in the year 2277
One of the main bad mutations out in the wastelands of Washington


Remnants of robots some are restored
The Concept art is very very detailed and just a few of these show how much effort has gone into the creation of this game. As a gamer this has to be one of the best games made and I would recommend it to anyone else who loves gaming and role laying games.




Final Fantasy
Final Fantasy is one of my favorite Japanese role playing games it has both amazing art work and gripping storyline. Each game has a different concept to it weather its a new part of the game or a different battle system all together. The company Square Enix are always making new versions of each game they have made for different platforms comes different graphic styles like for the Nintendo DS they have childish anime and for the Xbox and PS3 they have more mature/ grown up anime graphics.

Final Fantasy 12 (PS2)


Final Fantasy 13 (Xbox/ PS3)


Concept Artist
Concept art is one of my favorite areas as it is the very first stage of visually designing a game. Concept artists are normally given a background story of a character and or a few features like weather they are good or bad, rich or poor, and a few other simple traits. Concept artists also design landscapes or scenes of a game and some even model them.